Author Archives: Lior Tal
How To Decode Unity Crashes On Android
Crashes… of course they’re not our fault !! our code is always the best. It’s someone else’s code that’s bad !! we’re a rare breed of elite ninja developers… Using crash reporting services helps us get informed about these (services such as: Crashlytics, … Continue reading
Coming Back To Life
Times flies when you’re having fun… or when you’re extremely busy i guess… I can’t believe the last time i posted something on this blog was over 11 months ago ! This is totally unacceptable of course, and i now plan to … Continue reading
What’s New in Automated Testing with Unity (Unity 5.3)
Automated testing is one subject I’m deeply interested in (although probably not doing enough of). I’ve already blogged about Unity Test Tools in the past, right around the time the first version was released. Since some time has passed, I … Continue reading
A Workaround for WWW yield bug on iOS
Quick Update This issue is resolved in Unity 5.1.3 patch 2 (download here). This post only deals with the scenario where you cannot upgrade to a newer version (due to various project constraints). This post presents a simple workaround for overcoming a … Continue reading
Removing Empty Folders in Unity
This post shares a small (but useful) recipe for getting rid of empty folders in Unity. This annoying thing usually happens when you switch between different git branches, since different branches may add/remove folders. Git doesn’t like to deal with empty … Continue reading
Unity Editor Extensions – Extending Unity’s Default Inspectors
Unity allows creating custom inspectors for your own custom types, as well as its built-in types easily. But if you’re after extending unity’s built-in inspectors you’re mostly out of luck – there’s no simple API for that (Unity’s inspectors are not publicly exposed). … Continue reading
Developing with Unity and WebGL
This week I gave a joint talk (with @DePanther) at the Israeli Unity Developers Meetup on Unity and WebGL. The talk focused on the development process of the game we’re working on – Wonderball Heroes, challenges we faced along the … Continue reading
Wonderball Heroes – Available on Facebook
Following our post from a few days ago on reaching 1M downloads in the Google Play store for our game Wonderball Heroes, I am pleased to announce that the game is also available now on another platform – Facebook ! … Continue reading
Wonderball Heroes Hits 1M Downloads on Google Play
This is another one of those brag posts about Wonderball Heroes. In case you missed my older post, Wonderball Heroes is a cross platform casual 2D game that me and my colleagues over at Moon Active are developing. The game is … Continue reading
Israeli Unity Developers Meetup (Feb 2015)
Today marked the end of an almost 1 year period in which the Israeli Unity developers community didn’t have a proper meetup. This post summarizes what we had in the event for those who missed it (Hint: Unity, beer & pizzas). A special … Continue reading