Author Archives: Lior Tal
Introduction to Unity Test Tools
Unity Test Tools is a package that provides developers the components needed for creating and executing automated tests without leaving the comforts of the Unity editor. It is officially developed and maintained by the folks at Unity, released initially in December … Continue reading
T4 Code Generation Fun with Unity
Many Unity code samples use a string identifier, such as the game object’s tag for various things (e.g: checking for a collision with “player”). In this post i will explore a different, safer and automated technique that achieves the same … Continue reading
Bug Hunting: Unity throws an ArgumentException when building for Android
What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this issue. Prologue When using a … Continue reading
Setting up Continuous Integration with Unity
A recent question about Continuous Integration and Unity led me to try and get something up and running. The motivation was to see how hard it is to setup a basic CI system for auto building Unity projects and later … Continue reading
Insights from Global Gam Jam 2012
This year was my first time at Global Game Jam. The idea of this event is simple – imagine a traditional game project with developers, designers and artists. Now press the “Fast Forward” button a bunch of times till you … Continue reading